Running a single player race around 20-25 AI at sunset or sunrise, at multiple tracks. 80/90 etc.Įach PC is different so again all I can suggest is find what works for you using the testing parameters I mentioned. If you are running a VR device that doesn't do the extra frame inserts like ASW does for Oculus then tune it for what is ideal there. You will def notice fps drops with building shadows and extra light effects at sunrise/sunset. this is why 20-25 for me is a sweet spot. In SP the more cars you have impacts CPU so don't overload too much as in MP this doesn't hit ur CPU as much I found. def try a few tracks as some are more impacting than others. For me the best stress test for a machine in ACC is running a single player race around 20-25 AI at sunset or sunrise. What I've focused on now is making sure Oculus ASW kicks in (in game, not by the tool) so I'm forcing 40fps with enough eye candy. forgot to update after my last rebuild.still same gfx card (sadly), but updated CPU/RAM I've now been running with no engine.ini extra's for easy 6months. Since changing the resolution scale, I can no longer change pixel density settings slider in game and it is on 100%, need to experiment.Ĭlick to expand.in all honesty this needs updating. So trying to working whether to experiment with Oculus Open tray tool to help with pixel density. To me the cockpit area is great but the image out of the window still appears a touch out of focus / blurry (yes I have made sure eye pupil distance is correct/refocused). It took me 2 goes at loading the game before these engine settings took effect for whatever reason. ![]() Then do the engine file edit as discussed by Rolz and put all those into the bottom of the file and this will again help with removal of shimmer effect on thin lines. Still working out if I can notice a difference on a lot of them. View distance from low to mid (could go high still experimenting)Ī lot of these other settings change to as high as possible depending on frame counter aiming for 90fps from what I understand. Sharpness was at 80% moved to 200% (still trying to work out if it makes a difference) Resolution scale changed from 100% to 99% (to allow viewing of settings in car)Īntialiasing type changed from fxaa to temporal Make sure you have a frame rate counter on (I used steams, under settings) put it bottom left. ![]() Major settings I’ve figured out for me how to change to get the experience better: Hi all first time user of Assetto Corsa Competizione V1 edition here, running Oculus VR on 1080GTX, with no early access experience.įor me out of the box I had this really bad transparent shimmer effect on a lot of the thin lines (like the white road lines and catch fencing which made the image appear what people probably are calling “blurry” on the mid to background of the image (around the cockpit wasn’t noticeable). My gfx settings from menuSettings.json file r.Tonemapper.Sharpen) in the search box - you can also search by keywords (e.g. Just put the config parameter you want to check (e.g. You can check every UE4 (Unreal Engine) config parameters here Note - These are all UE4 specific tweaks (ACC uses UE as the graphics engine) either enable it to be seen or type in "Appdata" and hit enter in the explorer bar when you get to C:\Users\ your_user_name\ in Windows ExplorerĪdd this at the bottom of the Engine.ini file Note - AppData is a hidden folder by default, so can't just navigate to it. Since we have a nice thread on VR info for AC I thought I'd try to get one going for ACCīasically the biggest improvement in my CV1 experience has been by adding a few custom settings into the engine.ini file.įile is located here C:\Users\ your_user_name\AppData\Local\AC2\Saved\Config\WindowsNoEditor
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